In Affiliate 1 of indie horror Poppy Playtime , players must enter the abandoned Playtime Co. toy factory and survive the terrifying toys within. After the factory shut down x years ago when the unabridged staff went missing within, it'southward up to the player, an ex-employee, to return and detect what went wrong.

Poppy Playtime features puzzles and intriguing game mechanics in improver to horror as players restart the mill's many machines to brand their way through. Almost of these puzzles require use of the GrabPack, a multi-functional backpack with two extendable artillery that players larn at the offset of the game. Non just can it take hold of objects at a distance, but information technology besides conducts electricity, allowing the player to rewire machines and complete circuits.

The GrabPack tin be found in the security room to the left of the front end desk, but once the player equips it, they'll discover that it just has the blue hand. While this will allow them to enter the manufacturing plant, there are several puzzles within that require both hands, also as several hand scanners that have both red and blue pads. The red hand is located within the mill, and volition require the player to solve a puzzle in order to complete their GrabPack.

How To Go The Red GrabPack Paw In Poppy Playtime

Poppy Playtime Red Hand Location Guide

Once the thespian enters the Playtime Co. toy factory in Poppy Playtime, they volition be greeted by Huggy Wuggy, who is standing stationary in the center of the fundamental room. In that location are several rooms here, but players will note that in that location are two doors that require a hand-scan to open. The door on the correct has scanners for both the blueish and blood-red hands, but the door to the left can be opened with the blue paw lonely. Attempting to open this door will curt out the ability, and then players will accept to enter the Power room to plow it dorsum on past using the fundamental that appears in Huggy Wuggy's paw. One time the power is back on, the player tin return to the centre room and open the door, though Huggy Wuggy has at present vanished.

Downward the hall and to the left, in that location is a door with the number 05 above it. After climbing the stairs, players volition find a large crane and a control panel with four switches: red, blue, yellow, and green. These switches are missing their fuses, which must exist found throughout the room. The blueish fuse is immediately to the left of the control console. The ruddy fuse can also be reached from the catwalk and is located on a shelf to the right of the conveyor belt below, which the player can see earlier jumping down through the pigsty in the railing. The yellow and dark-green switches are on the other side of the room to the left of the conveyor belt, where two more hand scanners tin be constitute. The light-green switch is on the floor behind a stack of boxes next to these hand scanners, and the yellow switch is directly above those boxes.

After all four fuses accept been collected and placed on the control panel, the crane will plough on and grab a drinking glass box from the other side of the room. It will drop down onto the conveyor chugalug, and the role player can retrieve the crimson mitt from within to complete their GrabPack. With both easily now attached, the player tin can explore the rest of Poppy Playtime's factory.

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Poppy Playtime is available on PC.